![]() ![]() Included with the album is a double sided insert, with one side featuring a close up of Ian Wilding's cover artwork and the other side featuring liner notes from Retronauts' Jeremy Parish. In the words of Retronauts' Jeremy Parish, "Does the jittery mechanical intensity of the arcade arrangement feel more complete to you? Or do you prefer the slightly more laid-back richness created by the quirky Super NES sound chip? They're both great, of course, but each one provides a meaningfully different listening experience – as you're about to find out." Only released in Japan at the time, this version uses the FM Sythethis technology commonly used by arcade developers at the time.Įach version compliments the other quite nicely, and Ship to Shore encourages the listener to decide which is better. The B-Side contains the complete original soundtrack to the arcade version of GRADIUS III. In magazine screenshots, the game's huge, colorful sprites were a sight to behold, comparable to the 1989 arcade original. GameStones SFC Jikkyou Oshaberi Parodius Sprite Rips v0.01 - 133k. 28 years later, hacker fixes rampant slowdown on SNES‘ Gradius III. This rendition of the score features the sampling technology provided by the unique, Sony produced audio chip found in the Super Famicom. GameStones SFC Parodius Sprite Rips v0.01 - 54k. The A-Side of this record contains the original soundtrack to the Super Famicom/Super NES version of GRADIUS III. Right of the gate, they proved that they were the masters of the form. Unfortunately, the weapon selection isn’t quite as vast as in Gradius III, although it’s still fairly expansive.This time, you can select from four ships. You must shoot your way against numerous alien ships hurtling. It is interesting to note that before this stage, you will see something behind you. Gradius 3 starts with a dazzling intro movie and then settles into a side-scrolling shooter. They spit out Moai heads that will then proceed to fire rings at you. Now emboldened by new hardware by way of the newly released Super Nintendo Entertainment System, GRADIUS III represents the Konami Kukeiha Club first foray into 16-bit territory. Easter Stone (Moai Field) This stage takes place in a Moai field, and starts off with large, rotating Moai that are indestructible and must be dodged. Gradius 3 is hard, but if you can stay alive and upgrade your ship to its maximum capabilities, the starship becomes a miniature death star. is proud to present, for the first time on vinyl, the soundtrack to Konami's classic shoot-em-up GRADIUS III. Again, the upgrade slots affect the gameplay experience. ![]()
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